


Local sentry_gun_unit = SentryGunBase.spawn( unit, pos, rot, ammo_multiplier, armor_multiplier, damage_multiplier ) Local shield = ayer:has_category_upgrade( "sentry_gun", "shield" ) work:session():send_to_host( "place_sentry_gun", pos, rot, ammo_multiplier, armor_multiplier, damage_multiplier, selected_index, unit )

Here is my mod code that previously worked: if peer and peer:unit() thenĪmmo_multiplier = ayer:upgrade_value( "sentry_gun", "extra_ammo_multiplier", 1 )Īrmor_multiplier = ayer:upgrade_value( "sentry_gun", "armor_multiplier", 1 )ĭamage_multiplier = ayer:upgrade_value( "sentry_gun", "damage_multiplier", 1 ) Now the game crashes when I try to pick up the spawned sentries, as well as if I leave any lying around when the heist ends successfully. Before the silk road updates, I could spawn and pick up sentries via a command in the text chat via a mod (as long as I had sentries equipped going into the heist I could pick them up, but if I didn't the game crashed) and I had no problem leaving them behind at the end of the heist, regardless of if I had them equipped.
